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Sarah Jones
Sarah Jones
Concept Artist | Illustrator
Austin, United States of America

Summary

Concept art is one of the most difficult things I have ever encountered during my artistic journey. It is the ultimate sandbox; all I have to work with is a blank canvas and my own imaginative limitations.

Its difficulty is one of the reasons why I love it so much.

My name is Sarah Jones, and I am a concept artist and illustrator. My work focuses in the entertainment industry and interactive media platforms. I graduated with Honors from Ringling College of Art and Design, with a B.F.A. in Illustration and a minor in Visual Development. While at Ringling, I developed an encompassing array of skills, including digital painting, traditional drawing and painting, concept development, 3D sculpting and modeling, and more. My passions and strengths lie in concept art, visual development, character and creature design, narrative development, digital painting and illustration, 3D art, and interactive media. I utilize these skills, along with visual development techniques and processes, to discover the possibilities of an idea. Guided by a traditional illustration foundation, I apply a variety of digital mediums towards my goals of convey new concepts in pragmatic ways and consistently elevating the creative possibilities of an idea.

Concept art is my primary method of exploring the world around me. I explore the "who, what, where, and how" of my surrounds. Moreover, I explore the "why." This is what drives me to the studio, pen in hand, mind racing a mile a minute. By asking these questions repeatedly, I get to take on many roles within the production pipeline. From an architectural designer to a biological philosopher, my work allows me to transform my mind to fit the mold of whatever role necessary. I am an inventor; I am a vessel that designs every detail with purpose. My work as a concept artist helps to educate me daily on a limitless amount of subject matter, and helps me combine my passions in life with my work. I am always seeking to grow as a concept artist, illustrator and human being. I hope to inspire the same amount of wonder and excitement in viewers as I feel when I am creating my work.

Skills

Creative Concept DesignConcept ArtConceptual DesignGame DesignConcept GenerationGame ArtVideo GamesInteractive EntertainmentMedia and EntertainmentEntertainment IndustryCharacter DesignCreature DesignProp DesignAdobe PhotoshopEnvironment DesignArchitectural DesignTraditional Art SkillsDrawingDigital PaintingPaintingTraditional ArtIllustrationVisual ArtsDigital MediaGraphic Design3D Sculpting3D ModelingZbrushKeyshot 2Adobe IndesignAdobe IllustratorAdobe Creative SuitePerforceBlender3D ArtV-RayHoudiniMaterialsCompositingPython ScriptingCrazyBumpprocessingVUE

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Blender
Blender
ZBrush
ZBrush
Maya
Maya
Marvelous Designer
Marvelous Designer
Keyshot
Keyshot
World Machine
World Machine
Peforce
Peforce
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
DAZ Studio
DAZ Studio
Fuse
Fuse
Mixamo
Mixamo
Dimension
Dimension

Productions

  • Star wars  the old republic cover
    • Video Game
      Star Wars: The Old Republic
    • Year
      2011
    • Role
      Concept Art Intern
    • Company
      BioWare

Experience

  • Associate Concept Artist at Certain Affinity
    Austin, United States of America
    February 2019 - Present

  • Contract Associate Concept Artist at Certain Affinity
    Austin, United States of America
    August 2018 - February 2019

  • Concept Art Intern at BioWare
    Austin, United States of America
    May 2017 - Present

    As part of creative design team, visualized and generated original concept art for Star Wars: The Old Republic video game production pipeline

    • Conceptualized and designed in-game content, including environment assets, attachment sets, creatures, vehicles, props, and armor.

    • Created sketches, thumbnails, and refined design illustrations for in-game content utilizing advanced digital painting techniques and 3D

    modeling programs, including Photoshop, Blender and specialized Bioware augmented software.

    • Effectively communicated visual intentions with creative team at daily production meetings and critics, as well as weekly staff meetings.

    • Collaborated with character, environment and game design production teams to produce final concept sheets containing developed

    renderings, sketches, and material reference information.