Sarah Jones
Sarah Jones
Concept Artist at Certain Affinity
Austin, United States of America

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Skills

Concept ArtConcept DesignConceptual DesignConcept GenerationGame DesignVideo GamesGame ArtInteractive EntertainmentMedia and EntertainmentEntertainment IndustryIP DevelopmentNarrativeWorld BuildingEnvironment DesignCharacter DesignCharacter ModelingCreature DesignProp DesignArchitectural DesignTraditional Art SkillsTraditional ArtPaintingDrawingDigital PaintingAdobe PhotoshopAdobe IllustratorAdobe IndesignAdobe Creative SuiteDigital Media3D Art3D SculptingZbrush3D ModelingBlenderMayaGaeaUnreal EngineHoudiniVUECompositingEeveeCyclesOctaneV-RayKeyshot 2PerforceJiraShotgunPython ScriptingIllustrationGraphic Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Fuse
Fuse
Blender
Blender
ZBrush
ZBrush
Maya
Maya
Unreal Engine
Unreal Engine
Houdini
Houdini
Megascans
Megascans
Mixer
Mixer
Quixel Suite
Quixel Suite
Dimension
Dimension
World Machine
World Machine
World Creator
World Creator
Marvelous Designer
Marvelous Designer
Octane Render
Octane Render
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Keyshot
Keyshot
DAZ Studio
DAZ Studio
Mixamo
Mixamo
PureRef
PureRef
Peforce
Peforce
Vue
Vue
Jira
Jira
Shotgun
Shotgun

Productions

  • 1378929 l
    • Video Game
      Crackdown 3
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Certain Affinity
  • Star wars  the old republic cover
    • Video Game
      Star Wars: The Old Republic
    • Year
      2011
    • Role
      Concept Art Intern
    • Company
      BioWare

Experience

  • Concept Artist at Certain Affinity
    Austin, United States of America
    February 2020 - Present

  • Associate Concept Artist at Certain Affinity
    Austin, United States of America
    February 2019 - Present

  • Contract Associate Concept Artist at Certain Affinity
    Austin, United States of America
    August 2018 - February 2019

  • Concept Art Intern at BioWare
    Austin, United States of America
    May 2017 - Present

    As part of creative design team, visualized and generated original concept art for Star Wars: The Old Republic video game production pipeline

    • Conceptualized and designed in-game content, including environment assets, attachment sets, creatures, vehicles, props, and armor.

    • Created sketches, thumbnails, and refined design illustrations for in-game content utilizing advanced digital painting techniques and 3D

    modeling programs, including Photoshop, Blender and specialized Bioware augmented software.

    • Effectively communicated visual intentions with creative team at daily production meetings and critics, as well as weekly staff meetings.

    • Collaborated with character, environment and game design production teams to produce final concept sheets containing developed

    renderings, sketches, and material reference information.