I am a full-time Senior Concept Artist currently working in the video game industry.
I graduated from Ringling College of Art and Design, where I earned a B.F.A. in Illustration and a minor in Visual Development.
My passions and strengths lie in video game concept art and visual development, with specialties in character customization, environment design and FX visualization.
I've had the pleasure of working on titles such as Star Wars: The Old Republic, Halo: Infinite, Marvel's Spider-Man 2, and Marvel's Wolverine. These titles have all provided me the opportunity to become well-versed in various aspects of the concept art industry, including the support of outsourcers via concept art, the intricacies of a customization pipeline, live-service concept support, narrative-driven game pipelines, cinematic concept support, and so much more.
I utilize these experiences, in tandem with my continuously expanding skillset and education, to guide me when approaching a task or idea. Guided by a traditional illustration foundation, I apply a variety of digital mediums in distinctive combinations to convey concepts at daring new elevations as I explore the depths and layers of creativity.