Concept art is one of the most difficult things I have ever encountered during my artistic journey. It is the ultimate sandbox; all I have to work with is a blank canvas and my own imaginative limitations.
Its difficulty is one of the reasons why I love it so much.
My name is Sarah Jones, and I am a concept artist and illustrator. My work focuses in the entertainment industry and interactive media platforms. I recently graduated with Honors from Ringling College of Art and Design, with a B.F.A. in Illustration and a minor in Visual Development. While at Ringling, I developed an encompassing array of skills, including digital painting, traditional drawing and painting, concept development, 3D sculpting and modeling, and more. My passions and strengths lie in concept art, visual development, character and creature design, narrative development, digital painting and illustration, 3D art, and interactive media. I utilize these skills, along with visual development techniques and processes, to discover the possibilities of an idea. Guided by a traditional illustration foundation, I apply a variety of digital mediums towards my goals of convey new concepts in pragmatic ways and consistently elevating the creative possibilities of an idea.
Concept art is my primary method of exploring the world around me. I explore the "who, what, where, and how" of my surrounds. Moreover, I explore the "why." This is what drives me to the studio, pen in hand, mind racing a mile a minute. By asking these questions repeatedly, I get to take on many roles within the production pipeline. From an architectural designer to a biological philosopher, my work allows me to transform my mind to fit the mold of whatever role necessary. I am an inventor; I am a vessel that designs every detail with purpose. My work as a concept artist helps to educate me daily on a limitless amount of subject matter, and helps me combine my passions in life with my work. I am always seeking to grow as a concept artist, illustrator and human being. I hope to inspire the same amount of wonder and excitement in viewers as I feel when I am creating my work.
As part of creative design team, visualized and generated original concept art for Star Wars: The Old Republic video game production pipeline
• Conceptualized and designed in-game content, including environment assets, attachment sets, creatures, vehicles, props, and armor.
• Created sketches, thumbnails, and refined design illustrations for in-game content utilizing advanced digital painting techniques and 3D
modeling programs, including Photoshop, Blender and specialized Bioware augmented software.
• Effectively communicated visual intentions with creative team at daily production meetings and critics, as well as weekly staff meetings.
• Collaborated with character, environment and game design production teams to produce final concept sheets containing developed
renderings, sketches, and material reference information.
As part of an upper level course in visual development, conceived and executed original story, characters, props, environments, and vehicles in support of plot:
• Critically analyzed character and story approaches, focused on environments and effects.
• Utilized Photoshop, Illustrator, Zbrush, Blender, and traditional drawing for conceptual character and landscape production.
• Executed final production and pitches showcasing utilization and aims.
Created original story, established characters, and built environments supporting characters for upper level course in visual development:
• Developed original story line and thumbnail panels.
• Executed final concept sheets and renderings to display fully developed character andvisual aesthetics.
• Pitched final concepts and diplomatically responded to questions.
Resident Assistant, Department of Residence Life, Ringling College of Art & Design, Sarasota, Florida August 2015-present
Supervised 20 residents in programming, counseling, judicial, and administrative roles:
• Completed training program on health, safety, academic policies, and conflict resolution; handled and averted emergencies.
• Established relationships with residents; referred students to appropriate college personal; submitted weekly reports to RA coordinator.
• Advised residents on personal, academic, and social affairs; developed educational and beneficial programs for residents.
Collaborated with upperclassmen, faculty and staff to construct a mentorship program for Illustration students.
• Mentored two mentees per semester;
• Provided advice and guidance during weekly one-on-one meetings; discussed artistic progress and answered questions about industry.
Lead team of 10 painters and interns; oversaw the painting of theatrical set pieces in a 6500 sq. ft. stage; worked directly with set designer to decipher and recreate technical drawings; as well as additional renderings in a 3D real life setting:
• Conceived stylized theatrical set designs; reproduced colors, textures, and ageing of surfaces.
• Worked under strict deadlines in a professional work environment as part of a management team.