Sarah Jones
Sarah Jones
Associate Concept Artist at Certain Affinity
Austin, United States of America

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Skills

Creative Concept DesignConcept ArtConceptual DesignGame DesignConcept GenerationGame ArtVideo GamesInteractive EntertainmentMedia and EntertainmentEntertainment IndustryCharacter DesignCreature DesignProp DesignAdobe PhotoshopEnvironment DesignArchitectural DesignTraditional Art SkillsDrawingDigital PaintingPaintingTraditional ArtIllustrationVisual ArtsDigital MediaGraphic Design3D Sculpting3D ModelingZbrushKeyshot 2Adobe IndesignAdobe IllustratorAdobe Creative SuitePerforceBlender3D ArtV-RayHoudiniMaterialsCompositingPython ScriptingCrazyBumpprocessingVUE

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
ZBrush
ZBrush
Blender
Blender
Maya
Maya
Megascans
Megascans
Mixer
Mixer
Unreal Engine
Unreal Engine
Octane Render
Octane Render
Marvelous Designer
Marvelous Designer
Keyshot
Keyshot
Substance Painter
Substance Painter
Substance Designer
Substance Designer
DAZ Studio
DAZ Studio
Fuse
Fuse
Peforce
Peforce
Mixamo
Mixamo
Dimension
Dimension
Gaea
Gaea

Productions

  • Star wars  the old republic cover
    • Video Game
      Star Wars: The Old Republic
    • Year
      2011
    • Role
      Concept Art Intern
    • Company
      BioWare

Experience

  • Associate Concept Artist at Certain Affinity
    Austin, United States of America
    February 2019 - Present

  • Contract Associate Concept Artist at Certain Affinity
    Austin, United States of America
    August 2018 - February 2019

  • Concept Art Intern at BioWare
    Austin, United States of America
    May 2017 - Present

    As part of creative design team, visualized and generated original concept art for Star Wars: The Old Republic video game production pipeline

    • Conceptualized and designed in-game content, including environment assets, attachment sets, creatures, vehicles, props, and armor.

    • Created sketches, thumbnails, and refined design illustrations for in-game content utilizing advanced digital painting techniques and 3D

    modeling programs, including Photoshop, Blender and specialized Bioware augmented software.

    • Effectively communicated visual intentions with creative team at daily production meetings and critics, as well as weekly staff meetings.

    • Collaborated with character, environment and game design production teams to produce final concept sheets containing developed

    renderings, sketches, and material reference information.