As part of creative design team, visualized and generated original concept art for Star Wars: The Old Republic video game production pipeline
• Conceptualized and designed in-game content, including environment assets, attachment sets, creatures, vehicles, props, and armor.
• Created sketches, thumbnails, and refined design illustrations for in-game content utilizing advanced digital painting techniques and 3D
modeling programs, including Photoshop, Blender and specialized Bioware augmented software.
• Effectively communicated visual intentions with creative team at daily production meetings and critics, as well as weekly staff meetings.
• Collaborated with character, environment and game design production teams to produce final concept sheets containing developed
renderings, sketches, and material reference information.